AI Insights · Timothy · January 2022
Top 5 Character Collection Games in UAE Q4 2021
Explore the performance of the top 5 character collection games on a unified platform in the UAE during Q4 2021, featuring weekly trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 character collection games in the United Arab Emirates showed varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends for each game.
Rise of Kingdoms saw fluctuating weekly revenue, peaking at around $301K in late September and closing the year at approximately $159K. Weekly downloads started at 4.2K but dipped significantly mid-quarter, only to rise again to 3.6K by the end of December. The game’s active user base showed a decline from 9.7K in September to around 4.3K in late November, before recovering to nearly 8.9K by the end of the year.
انتقام السلاطين exhibited a similar trend in revenue, starting strong with $177K and ending the quarter with $85K. Downloads were relatively steady, starting at 1.2K and ending at 465. Active users saw a slight decline from 5K to around 3.6K over the quarter.
Clash of Clans maintained a robust performance with revenue peaking at $219K in late September and sustaining a high level throughout the quarter, closing at about $130K. Downloads were consistent, ranging between 2.6K and 4.6K. Active users remained strong, starting at 158K and peaking at nearly 196K by the end of December.
Top War: Battle Game had varied revenue, peaking at $101K in late October and ending the quarter at approximately $57K. Downloads saw an increase from 1.4K in late September to 2.6K in early December, before declining to 1.6K by the end of the year. Active users showed a peak of 11.9K in mid-November, ending the quarter at around 10.1K.
Mobile Legends: Bang Bang demonstrated consistent revenue, starting at $79K and peaking at $102K in late November, before closing the quarter at $63K. Downloads started strong at 8.4K and gradually declined to around 2.9K by the end of December. Active users remained relatively stable, starting at 129K and slightly decreasing to 109K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.